
Due to the nature of what the pack sets out to do, it will naturally overlap with some of the weapons included in the two other F&L weapons packs, and you're free to add the missing weapons manually, but doing so would probably take away from part of the point with this pack.

I might extend on these tenants as I develop this more, especially the part about what aesthetic I look for, but for now they fit their purpose. The most noticeable change will be that I have renamed all weapons to use more general names, like the vanilla "Sniper Rifle" or "12.7mm Pistol". This is an extension on the previous tenet, but mostly serves to dictate that no two mods have a noticeable gap in quality, or that any of the mods overlap each other.

Follow the instructions in the message to meet the Brotherhood. Witnessing a Brotherhood airship fly over head for the first time and listening to the accompanying Military Frequency AF95 which is a recruitment message.You first encounter the Brotherhood of Steel via one of the following: Later in the game, you will have access to Vertibird fast travel through this faction.

The Brotherhood will become hostile towards both of those factions during their essential quest line. The Railroad as misguided in their goals of liberating synths. The Institute as a threat, as well as believing They are opposed to the proliferation of synths and view the technology of They are the primary wearers of the series' iconic They are the faction most resembling traditional military organization and present themselves as protectors of humanity with an any means necessary approach. They are concerned with preventing the abuse of technology by mankind, sometimes fanatically. Brotherhood of Steel is a Faction in Fallout 4.
